This purpose of this function fills a lottery will statistically neutral
random drawings. This can be useful if you have a lottery with too few
drawings to even run at neural level depth of 1. You can add enough of these
'drawings' to reach the threshold required to run at neural level 1.
Accuracy will be compromised, of course, because these are not actually
drawings; fortunately, Lotto Sorcerer gives more statistical weight to more
recent drawings, which, in this case, will be actual drawings.
Once the real drawings are numerous enough to run Lotto Sorcerer at the
neural depth of 1, the spurious drawings should be deleted using the Prune
How to Invoke
Use the menu item "Utilities > Random Utilities > Data Padder" .
- Select the lottery you want to work with
- Choose the number of 'drawings' you want added
- Choose the End Date for the data you want to insert into the lottery
- Choose the days of the week for the drawing data
- Click the Fill button; preview data will be shown
- Click the Post button.
"Select Lottery" dropdown
Choose the desired lottery.
"Number of Drawings" combo box
Choose or enter the number of 'drawings' to add.
"End Date" date selector
Choose the ending date. It is important that the date selected be before the
first actual drawing in the database for this lottery. For your convenience,
when a lottery is selected, this selector is set automatically with the
"Drawing Days" checkboxes
Choose the drawing days for this lottery. This will automatically be
selected by the lottery's settings, but you can override them.
This starts the generation process. The results will appear in the box
immediately below this button. A count of the number of 'drawings' generated
will be shown to the left of the "Post" button.
This posts the data directly into the database. Please note that existing
data will not be overwritten.